IReplay |
public interface IReplayManagerV2 : IReplayManagerV1, IReplayManager
The IReplayManagerV2 type exposes the following members.
Name | Description | |
---|---|---|
AddMessagesToReplayQueue |
Adds event {eventId} to the end of the replay queue
(Inherited from IReplayManager) | |
GetAvailableScenarios |
Gets a list of available replay scenarios
(Inherited from IReplayManager) | |
GetEventsInQueue |
Gets the events in replay queue.
(Inherited from IReplayManager) | |
GetReplayEventsInQueue | Gets list of replay events in queue. | |
GetStatusOfReplay |
Return the status of player. Possible values are: player is playing, player is stopped, player was never playing.
(Inherited from IReplayManager) | |
RemoveEventFromReplayQueue |
Removes the event from replay queue
(Inherited from IReplayManager) | |
StartReplay(Int32, Int32, NullableInt32, NullableBoolean) |
Start replay the event from replay queue. Events are played in the order they were played in reality
(Inherited from IReplayManager) | |
StartReplay(Int32, Int32, NullableInt32, NullableBoolean, NullableBoolean) |
Start replay the event from replay queue. Events are played in the order they were played in reality
(Inherited from IReplayManagerV1) | |
StartReplayScenario |
Starts playing a predefined scenario
(Inherited from IReplayManager) | |
StopAndClearReplay |
Stop the player if it is currently playing and clear the replay queue. If player is already stopped, the queue is cleared.
(Inherited from IReplayManager) | |
StopReplay |
Stop the player if it is currently playing. If player is already stopped, nothing will happen.
(Inherited from IReplayManager) |